![]() FC1 (6 Cheer), FC2 (12 attack) increases FC2's attack. FC2 (5 Cheer) will not increase the attack of FC1, skill is not activated. Next turn, FC3 reverts to 10 attack, FC1 increases the attack of FC4 (14 attack) to 16 attack. FC1 (2 Cheer) increases the attack of FC3 (10 attack) to 12 attack.Only works on cards to the right of the card with this skill, because the cards to its left have already attacked. Increases the attack of a random friendly card by (x) amount for one turn. FC1 (still 12 attack), EC1 gains 3 attack (now 18 attack for a single turn). FC1 gains 3 attack, but then gets Hijacked by by EC1. FC1 takes no damage.Ĭards with this skill gain (x) amount of additional attack whenever two cards are combined by the card owner. FC5 attacks enemy hero (2 Payback) directly (no opposing card), bringing enemy hero's health to 0. ![]() FC1 attacks and destroys EC1, then attacks enemy hero (2 Payback) with the remaining attack.FC1 immediately gets dealt 2 Payback damage. FC4 attacks enemy hero (2 Payback) directly (no opposing card).Also, the card that reduces the hero's health to zero, direct hit or not, will not activate the Payback. HERO PAYBACK - Destroying a card and hitting the hero with the remaining attack will not activate the Payback. EC1 attacks and destroys FC1 (4 Payback).EC1 immediately gets dealt 4 Payback damage. EC1 (14 health) attacks FC1 (4 Payback).If the card with this skill is destroyed, Payback will not activate upon destruction. Cannot be blocked by Sturdy or Bodyguard. EC2 takes no damage (still has 5 Bodyguard).ĭeals (x) amount of damage to any card that attacks a card with this skill. ![]() FC1 (4 Punch) targets EC2 (5 Bodyguard).EC5 takes no damage (still has 1 Shield). Hits a random enemy card, causing (x) amount of damage. All enemy cards are Crippled to 0 and cannot attack for one turn. Hero (1 Cripple All), FC1 (3 Cripple All), and FC2 (4 Cripple All) all target the same EC1, EC2, and EC3 in example #1.FC1 takes 7 damage, FC2 takes 4 damage, FC3 takes 2 damage. Hero (1 Cripple All) targets EC1 (8 attack), EC2 (5 attack), and EC3 (3 attack).Skill can stack and render affected enemy cards unable to attack so that Bomb, Crazed, Gas, and Leech do not activate. Reduces the attack of all enemy cards by (x) amount for one turn. FC1 still has 3 attack provided by FC2's Motivate. FC2 (3 Motivate) is played, FC1 gains 3 attack. EC2 (now 0 attack for one turn) won't be able to Gas FC2. FC1 (4 Cripple) targets EC2 (6 attack, 3 Gas).EC3 deals FC3 8 damage, FC3 is now Gassed. FC1 (2 Cripple) targets EC3 (10 attack, 3 Gas).Reduces the attack of a random enemy card by (x) amount for one turn. EC3 (4 Bodyguard from EC4, 11 health) takes 1 Bomb damage (still 4 Bodyguard, now 10 health). ![]() EC1 (3 Shield, 15 health) takes 2 Bomb damage (no Shield remaining, now 13 health).
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